在本教学中我们就来看看为角色建模,贴图与shading所需要的技术。我们将先来简要的查看下这里面的概念,参考信息。接着我们会在ZBRUSH中使用ZSPHERE来制作模型。在有了一定的细节以后,我们将对角色进行重新拓扑操作,并且在输出置换贴图到MAYA中之前对模型进行细化。我们将为角色的配饰绘制贴图,并且创建一些SHADER。我们还将查看ZBRUSH新的FiberMesh功能来对角色的胡须进行梳理。最后我们将为角色设置姿势,并且将它渲染出来。

In this tutorial we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. After reaching a certain amount of detail we will retopologize our character and refine the model before exporting the displacement maps into Maya. We will then paint textures for the accessories on our character and create some shaders. Also, we will take a look at the new FiberMesh features of ZBrush to comb the mustache of our character. Finally we will make a pose and render a picture with our character to present it as a final product. This is not designed to be a step-by-step tutorial but it will cover a lot of concept and techniques. It is not an entry level tutorial, but for users who have a good understanding about Maya, ZBrush, Photoshop and Mudbox.

链接:https://pan.baidu.com/s/1Bn6P8ap_iuLNqfOYf6VSjA 密码:m18u

链接:https://pan.baidu.com/s/1kR2hvTh4Xqmk2leMoXWmMQ 密码:k37i

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